- [i] Metadata - market:: [[Worldbuilding Magazine]] - created:: 2021-02-26 - [!] Status Log - mostly this idea became [[2021-03-24 5 SFF Stories With Unconventional Economic Systems (DRAFT)]], but it's possible to slide it into being something more - status-updated: 2022-01-17 - [I] As an #articleseed/afterword this could be a #storystem/fic about a particularly unusual economy, perhaps related to some of the stuff from [[The Dawn of Everything by David Graeber & David Wengrow]] about people who mostly don't really "trade." I need to #xref this once I'm done reading it. ## Alternatives to Money Authors and Creators often default to using currently worldbuilding. alternatives include: - gift economy - tribute economy - barter economy - commodity-based economy - "marker" economy (those tool items) Path of Exile does a good job of getting away from metal currency and it makes trade significantly more complex. ## References: - [[David Graeber Economics]] - [[Coins and Commodity Money]] - [[economics]] - [This thread](https://www.reddit.com/r/AskHistorians/comments/kw26yy/out_of_the_curiosity_of_it_what_did_the_native/) has some nice stuff about giving-away cultures like the Salish tribes who functioned pretty well without what we would call "an economy" and were really quite communist in a way.