- [i] Marketing::
* [Posted](https://www.reddit.com/r/worldbuilding/comments/swdzya/a_survey_of_historical_board_game_trends_aimed_at/) to [[rWorldbuilding]] on 2022-02-19
- [I] Ideas
* [[Inca games or the lack thereof]] > [[board games are war games]] is a good accompanying #articleseed/afterword thesis, also relevant to [[Backwards Mapping Fiction]] because of how often that shows up. [[Ada Palmer]] did it with _Go_ and I know it comes up in the Corean Chronicles by [[L. E. Modesitt]]
* [[Archaeologists Have Unearthed a... by Sarah Cascone]]
# Games
> I'm working on a short fiction piece involving cheating at a big sporting event, but I want the game to be something unique and fun — I really do think that quidditch added a lot to the worldbuilding of Harry Potter, for example. To that end, I went and explored what sorts of common themes exist in games throughout cultures.
## Quick Facts
- Material design of ancient board game ranges from elaborate jeweled boxes to scraps of leather moved across sketches in the dirt.
- The ancient Egyptian game Mehen was played by ~6 people on a circular board that resembles a coiled snake.
- [Hounds & Jackals](https://en.wikipedia.org/wiki/Hounds_and_jackals) (aka 58 Holes) was popular for about 2,000 in ancient Mesopotamia and resembles nothing so much as cribbage; it's a "race" game involving dice rolls.
- The Chinese "version" of chess (Xiangqi) is [played on the points of intersecting lines, instead of squares](http://ancientchess.com/page/play-xiangqi.htm). The [oldest variants](http://ancientchess.com/page/play-shatranj.htm) I'm aware of were played in Persian [and India](https://www.britannica.com/topic/chess/History) around the 7th century.
- Early Roman prohibitions against gambling came out of the pagan tradition; Christianity was very slow to develop anti-gambling dogma.
## The Death of Games
Senet, which is played on a 3x10 grid of squares, is an ancient Egyptian board game played by Tutankhamun and Nefertari. It started out as a secular game, but developed ritual significance as a metaphor for the afterlife. It was [popular until the rise of Christianity](https://web.archive.org/web/20060712175805/http:/www.gamesmuseum.uwaterloo.ca/Archives/Piccione/index.html).
## Replacement Games
Between 400 & 1100 CE, strategy games collectively known as Tafl were popular in Nordic countries. Game boards look a lot like hopscotch grids etched into a hunk of concrete, to be honest. It was [popular until the spread of Chess](https://www.smithsonianmag.com/science-nature/best-board-games-ancient-world-180974094/).
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- https://www.smithsonianmag.com/science-nature/best-board-games-ancient-world-180974094/
- https://web.archive.org/web/20060712175805/http:/www.gamesmuseum.uwaterloo.ca/Archives/Piccione/index.html
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## Gambling Lives
The Mesoamerican game of Patolli was played with remarkably high stakes; players sometimes wagered their freedom & their lives. The "board" was usually a mat (but could be sketched into the dirt); there were 70 spaces for pieces. Apparently [the government tried to discourage people from playing](https://www.mexicolore.co.uk/aztecs/home/gambling-and-patolli-the-aztecs-favourite-game).
## Gambling Laws
Rome, by contrast, considered sports betting — betting on the outcome of chariot races or contests of strength — to be pretty much fine, a simple matter between friends — or a way to [encourage excellence in the soldering class](https://scholars.law.unlv.edu/cgi/viewcontent.cgi?article=1041&context=glj). It was _dicing_ games that led to a whole cottage industry. Laws against them were passed during the late Republic period, right around the time a bunch of other [sumptuary laws](https://newsletter.eleanorkonik.com/sumptuary-laws/) %% [[2021-10-11 Sumptuary Laws]] / [[sumptuary laws]] %% were being passed. Justinian later codified more, to help curb corruption. %% [[farisChangingPublicPolicy]] %%
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